#include "CreditState.h"

CCreditState* CCreditState::GetInstance()
{
	return nullptr;
}

void CCreditState::Enter()
{

}

void CCreditState::Exit()
{

}

void CCreditState::Input()
{

}

void CCreditState::Update( float fElapsedTime )
{

}

void CCreditState::Render()
{

}
